![]() equirectangular) World as viewed from the tower, in Over/Under Latlong format. The over_under Mode works well for VR and is also what YouTube expects (left eye above the right eye) in the latlong Projection (a.k.a. These settings depend on what the render will be used for. You can use a measure tool to estimate the eye separation VR Camera Settings Wider eye separation makes the scene appear to be smaller. You want to set the Eye Separation in the Arnold vr_camera settings to the correct size for the scene, this determines how big or small the scene will appear in VR. Under the Arnold settings in the Camera’s Shape node, set the Camera Type to vr_camera (See top of post) Setting Eye Separation There should not be a seam in the 360 render but sometimes this is visible. It also determines where the seam in the render will be, namely right behind the camera. Where the camera is pointing determines the initial view if the resulting 360 render is played in a regular (360 capable) video player, or on YouTube. Do not rotate the camera in X or Z, both X and Z rotation should be 0 (zero) Using the reference, you can now place a regular perspective camera at eye level. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |